The guild descriptions in chapter 2 offer suggestions for what such a party might look like. It’s possible to put together a diverse party of D&D characters drawn from a single guild. Once you’ve chosen your race and class and recorded the benefits you get from them, you can proceed with the remaining steps of character creation as described in the Player’s Handbook. Every subclass in the Player’s Handbook also receives a mention in this chapter, indicating the guilds where characters of those subclasses might find a home. It also presents two new subclass options: the cleric’s Order Domain and the druid’s Circle of Spores. This chapter describes new races you can choose from: centaurs, goblins, loxodons, minotaurs, Simic hybrids, and vedalken. An atypical choice can also motivate your character to adventure independently from the guild. If you choose a class or a race that’s not typical for your guild, you might have trouble finding a role in the guild - or, more accurately, your superiors might have trouble figuring out what to do with you - but that challenge can be an interesting facet of your character’s development. Some races have strong traditions that direct them toward certain guilds, but exceptions exist. If you want your character to join a guild at a later time, the same guidelines apply as if the person were changing guilds, as described in chapter 2.Įach guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. At the DM’s option, you might have contacts within guilds, or the DM can invent contacts for you that aren’t associated with the guilds of Ravnica in any way. Your guildless character can be of any class, race, and alignment. Choose one of the character backgrounds in the Player’s Handbook or another source instead of one of the guild backgrounds in chapter 2.
You can play a character who isn’t a member of a guild. To reflect your character’s membership in a guild, you can choose the background included in the guild’s description instead of a background from the Player’s Handbook or some other source.